Call of Duty video games can typically contradict themselves. The franchise dictates that every new sport has a selected feel–things like fast kill instances and constant approaches to motion and weapons, and campaigns that blend a big sense of scale with a person depth of battle. Call of Duty: Vanguard maintains all of this stuff, but it surely additionally strains underneath the formulation. There are occasions when Name of Obligation’s underlying parts appear to carry it again, like in its single-player marketing campaign. Different instances, like with a few of its multiplayer choices, it takes helpful steps ahead in unifying concepts that push the collection ahead, albeit incrementally. Total, although, the Name of Obligation formulation makes Vanguard really feel uneven. It climbs to some glorious heights, however stumbles usually alongside the way in which.
Vanguard returns to World Battle II however takes a fictionalized, exaggerated strategy to the battle. It places you within the footwear of 4 veteran heroes as they arrive collectively to type the primary trendy particular forces staff. The story could be a bit cartoonish at times–it looks like Name of Obligation’s tackle one thing like The Expendables, because it brings collectively a staff of unkillable motion heroes, but it surely’s additionally becoming for a sport the place you single-handedly kill lots of of enemies in every mission. These of us are the perfect of the perfect, and the story takes you thru flashbacks for every one, establishing why they’re the perfect, after which letting them work collectively to hijack a Nazi practice and smash a Nazi base.
Your particular forces staff is heading to Berlin close to the top of the conflict, hoping to realize intelligence a couple of secret program earlier than the Nazis bury it forward of the Pink Military’s strategy. The staff you play is matched by super-evil Nazis on the alternative aspect (Lord of the Rings’ Dominic Monaghan as a wormy Nazi nerd is particularly fun to hate), and a lot of the sport is framed as a collection of interrogations after the unhealthy guys seize the heroes. It is notable how a lot time Vanguard spends on cutscenes and character growth, in truth. Creating memorable characters and leaning into storytelling is an space the franchise has usually struggled with, and far of what makes the marketing campaign enjoyable is how exhausting Vanguard goes on constructing your staff: it is all character, on a regular basis. That helps hold the story from getting disjointed because it leaps round each the timeline of the conflict and the globe, dropping you in main battles so you’ll be able to see how every character acquired to the place you discover them.