Call of Duty video games can generally contradict themselves. The franchise dictates that every new recreation has a particular feel–things like fast kill instances and constant approaches to motion and weapons, and campaigns that blend a big sense of scale with a person depth of battle. Call of Duty: Vanguard maintains all of this stuff, however it additionally strains underneath the system. There are occasions when Name of Responsibility’s underlying components appear to carry it again, like in its single-player marketing campaign. Different instances, like with a few of its multiplayer choices, it takes helpful steps ahead in unifying concepts that push the collection ahead, albeit incrementally. General, although, the Name of Responsibility system makes Vanguard really feel uneven. It climbs to some glorious heights, however stumbles typically alongside the way in which.
Vanguard returns to World Warfare II however takes a fictionalized, exaggerated strategy to the battle. It places you within the sneakers of 4 veteran heroes as they arrive collectively to type the primary trendy particular forces group. The story is usually a bit cartoonish at times–it seems like Name of Responsibility’s tackle one thing like The Expendables, because it brings collectively a group of unkillable motion heroes, however it’s additionally becoming for a recreation the place you single-handedly kill a whole lot of enemies in every mission. These of us are the perfect of the perfect, and the story takes you thru flashbacks for every one, establishing why they’re the perfect, after which letting them work collectively to hijack a Nazi prepare and smash a Nazi base.
Your particular forces group is heading to Berlin close to the top of the conflict, hoping to realize intelligence a few secret program earlier than the Nazis bury it forward of the Crimson Military’s strategy. The group you play is matched by super-evil Nazis on the other facet (Lord of the Rings’ Dominic Monaghan as a wormy Nazi nerd is particularly fun to hate), and many of the recreation is framed as a collection of interrogations after the unhealthy guys seize the heroes. It is notable how a lot time Vanguard spends on cutscenes and character growth, actually. Creating memorable characters and leaning into storytelling is an space the franchise has typically struggled with, and far of what makes the marketing campaign enjoyable is how onerous Vanguard goes on constructing your group: it is all character, on a regular basis. That helps preserve the story from getting disjointed because it leaps round each the timeline of the conflict and the globe, dropping you in main battles so you may see how every character acquired to the place you discover them.