Call of Duty video games can typically contradict themselves. The franchise dictates that every new sport has a particular feel–things like fast kill occasions and constant approaches to motion and weapons, and campaigns that blend a big sense of scale with a person depth of battle. Call of Duty: Vanguard maintains all of these items, nevertheless it additionally strains below the system. There are occasions when Name of Obligation’s underlying components appear to carry it again, like in its single-player marketing campaign. Different occasions, like with a few of its multiplayer choices, it takes helpful steps ahead in unifying concepts that push the collection ahead, albeit incrementally. Total, although, the Name of Obligation system makes Vanguard really feel uneven. It climbs to some wonderful heights, however stumbles typically alongside the way in which.
Vanguard returns to World Battle II however takes a fictionalized, exaggerated method to the battle. It places you within the sneakers of 4 veteran heroes as they arrive collectively to type the primary fashionable particular forces group. The story is usually a bit cartoonish at times–it looks like Name of Obligation’s tackle one thing like The Expendables, because it brings collectively a group of unkillable motion heroes, nevertheless it’s additionally becoming for a sport the place you single-handedly kill tons of of enemies in every mission. These people are the most effective of the most effective, and the story takes you thru flashbacks for every one, establishing why they’re the most effective, after which letting them work collectively to hijack a Nazi prepare and smash a Nazi base.
Your particular forces group is heading to Berlin close to the tip of the struggle, hoping to realize intelligence a couple of secret program earlier than the Nazis bury it forward of the Crimson Military’s method. The group you play is matched by super-evil Nazis on the other aspect (Lord of the Rings’ Dominic Monaghan as a wormy Nazi nerd is particularly fun to hate), and a lot of the sport is framed as a collection of interrogations after the unhealthy guys seize the heroes. It is notable how a lot time Vanguard spends on cutscenes and character growth, in actual fact. Creating memorable characters and leaning into storytelling is an space the franchise has typically struggled with, and far of what makes the marketing campaign enjoyable is how laborious Vanguard goes on constructing your group: it is all character, on a regular basis. That helps preserve the story from getting disjointed because it leaps round each the timeline of the struggle and the globe, dropping you in main battles so you may see how every character bought to the place you discover them.