Ave, Citizens! As October sweeps onto the calendar, like a crowd of yokels breaking into a condemned theme park, the barrier between the human world and that of the Romans grows thin. With a rustle of laurel the veil is parted, and I, Ghoastus, manifest among you! Be not afraid, however, for Ghoastus is a friendly spirit. And this month, I aim to be more friendly than ever. My human friend Nate, you see, has been quite unwell, and while he recovers, he has ended up with a backlog of games which he quite liked, but has had no time to write about. Luckily, a Ghost Writer haunts his desk – and I intend to clear it for him!
First on my list of games, we have Nauticrawl. And it’s a hard one to describe. Let us imagine, citizen, that David Lynch, fresh from making Dune in 1984, decided to make a game. And that his premise for said game was a sort of escape room, controlled by a cantankerous virtual reimagining of the Steel Battalion controller. Intrigued, friend? You should be! Nauticrawl is utterly fascinating – and it needs to be, to motivate the player through some of the most gruelling trial-and-error play I’ve seen since Pluto held an athletics contest in Tartarus.