Forward of the long-awaited launch of Halo Infinite’s marketing campaign, 343 Head of Inventive Joseph Staten has revealed that his favourite Halo recreation is Halo 3: ODST.
Staten, who was instrumental within the success of Bungie’s Halo video games and joined Halo Infinite’s growth shortly after its delay in 2020, spoke to IGN for our Unfiltered interview collection and shared why Halo 3: ODST meant a lot to him.
“Halo 3: ODST is my favourite,” Staten stated. “And never simply because I used to be serving to to steer that undertaking, however for me it was… any recreation builders which might be watching will perceive this. It was the sport that we made in probably the most steady expertise base that we would ever had. You recognize, it was Halo 3 ODST. It was constructed within the Halo 3 engine, only a few characteristic modifications, in order nearly completely a content material train.
“And we simply had the flexibleness to go in and create an expertise, a narrative that did not have to attend for the engineers to do all their onerous work, rebuild instruments and pipelines, implement large options. All of these issues are fantastic a part of recreation growth, however it simply makes issues difficult. It extends your timeline.”
He additionally mentioned a bit extra about its growth and talked about how Bungie’s studio head Harold Ryan and undertaking lead Paul Bertone got here to him and stated they want this recreation to be completed in simply six months, which is an extremely quick period of time for a AAA recreation.
“So I imagine the unique constitution for ODST was we wanted it in six months,” Staten continued. “Harold Ryan, our studio head on the time famously got here to me, and Paul Bertone, the opposite undertaking lead and stated, ‘We want it in six months. One thing like Halo 3, however backwards at evening.’ And we’re like, no, we’re not gonna do a Halo 3 backwards at evening, however we get what you are saying. It must be environment friendly, it must reuse belongings. We must be sensible concerning the new issues that we put in.”
Fortunately, that timeline was prolonged after Staten and the workforce proved how particular this recreation might be. Because it turned out, Halo 3: ODST was delivered in nearly 18 months for its September 22, 2009, launch date for Xbox 360.
“So we arrange a prototype and folks noticed what we had been going for and believed in it sufficient that they stated, okay, properly now you’ve got received 12 months whole,” Staten stated. “And it seems at 12 months for a wide range of causes, we ended up truly getting nearer to 18, and we had been capable of spend these final months simply layering on as a lot polish as we probably may.
“So for me, when it comes to steady expertise, only a actually tight, cohesive, joyful workforce, all people marching ahead with the identical clear imaginative and prescient, it only a actually fantastic recreation to work on. Very totally different than the overwhelming majority of different video games that I’ve labored on.”
It was much more of a dream undertaking for Staten as he received the prospect to take dangers once more in a franchise that was so beloved and established. Moreover, he received the prospect to inform a noir detective story, one thing he had at all times wished to do.
“It was an experimental recreation too in some ways,” Staten says. “Whenever you’re engaged on a franchise like, it is difficult to innovate. It’s extremely dangerous to strive new issues. We definitely are in Infinite, which could be very thrilling. However ODST was a noir detective story, the type of that I had at all times wished to jot down, and the truth that I used to be capable of do it in Halo was fairly cool. I did not suppose that was gonna occur in my profession.”
Whereas we nonetheless have to attend till December 8 to see how really modern Halo Infinite’s marketing campaign finally ends up being, followers can leap into its free-to-play multiplayer proper now.
If that wait is simply too robust and you want to be taught extra Halo Infinite’s marketing campaign, you should definitely try our four-hour hands-on preview of the story, the primary Craig meme Easter Egg that is been discovered already, and the way hidden audio logs will assist inform the bigger story of Zeta Halo.
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Adam Bankhurst is a information author for IGN. You may observe him on Twitter @AdamBankhurst and on Twitch.