If your friend asked you a question – innocuous or not – they wouldn’t just sit there, quietly, waiting for you to answer. They’d continue the conversation with a follow-up query or statement, or they’d change the topic.
The point is: they wouldn’t just… wait. But that’s what video game characters regularly do when players are given dialogue options. NPCs shut their traps, eagerly awaiting the cue line that allows them to open their mouths again.
The teenagers of Oxenfree don’t do that. Their chats are interruption-filled messes. And it’s pure magic.