Despite being released in 2018, Among Us has quickly risen in popularity this summer since many popular streamers picked up the game—and it’s proven to be a great source of content with its action-packed gameplay. The game’s availability on mobile platforms was also one of the significant factors behind its success and the player count has continued increasing to levels that Innersloth, the developer of the game, could never imagine.
While popular games are excellent for creating content and gathering with friends to test each other’s mettle, a surge in player counts for an indie game like Among Us can also mean server problems. Among Us and most indie games adjust their servers’ capacity by running estimations on their expected player counts. Though there’s nothing wrong with that, it simply means the developer can be caught off guard when millions of players decide to play their game at the same time. And the “reliable packet 1 (size=16) error” is just one of the errors that prevent players from joining in on the fun.
The post How to fix the reliable packet 1 (size=16) error in Among Us appeared first on Dot Esports.